May 2, 2017

Get Brandon Mull's Books for FREE

Do you have a fantasy fiction lover at your house?
Brandon Mull is THE BEST!!!

And now you can get Dragonwatch, Fablehaven, and The Candy Shop Wars for FREE with a Bookshelf Plus Subscription


These books are AWESOME and PERFECT for the whole family!
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Dragonwatch -- Audiobook (MP3)
In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens but prisons, and they want their freedom. The dragons are no longer our allies...
In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, king of the dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power.
No one person is capable of stopping Celebrant and his dragon horde. It will take the gathering of the ancient order of Dragonwatch if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who confined the dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help.
As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge, as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with supernatural powers and breathtaking magical abilities.
How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?
Fablehaven -- eBook and Audiobook (MP3)
For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. . .
Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
The Fablehaven series has been awarded the Mormon Letters Award, the Nevada Young Readers’ Award and Tennessee’s Volunteer State Book Award, was a finalist for Lambda Literary Award, and has been nominated for the Rebecca Caudill Young Reader’s Book Award, Hawaii’s Nene Award, New Mexico’s Land of Enchantment Book Award, the Indian Paintbrush Book Award, Colorado’s Children's Book Award, Wyoming’s Soaring Eagle Book, and the Pacific Northwest Young Reader's Choice Award.
Rise of the Evening Star -- eBook and Audiobook (MP3)
At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists — a potion master, a magical relics collector, and a mystical creature trapper — to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in Book 2 of this bestselling series.
The Grip of the Shadow Plague -- eBook and Audiobook (MP3)
Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.
In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice — but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure — but can she be trusted?
Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.
Secrets of the Dragon Sanctuary -- eBook and Audiobook (MP3)
Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap — a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth?
The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary.
Keys to the Demon Prison -- eBook and Audiobook (MP3)
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison.
Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx's designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison
The Candy Shop Wars -- eBook
Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the . . . unusual side. Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise.
Four young friends — Nate, Summer, Trevor, and Pigeon — meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies.
In addition, the ice cream truck driver, Mr. Stott, has arrived with a few enchanted sweets of his own. But what about the mysterious man in the dark overcoat and fedora hat? Why are all these “magicians” trying to recruit Nate and his friends? Who should they trust?
The mystery deepens and the danger unfolds as the four youngsters discover that the magical strangers have all come to town in search of a legendary, hidden treasure — one that could be used for great evil if it fell into the wrong hands. The kids, now in over their heads, must try to retrieve the treasure first. And so, the war begins . . .
  • Winner of the 2009 Beehive Book Award, Children’s Literature Association of Utah
  • Winner of the Benjamin Franklin Award for Best New Voice in Children’s/Young Adult
  • Rochester Reads 2009 Junior Selection
Arcade Catastrophe -- eBook and Audiobook (MP3)
It will take more than magical candy to win this war!
Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.
Rumor has it that the stamps are definitely worth it. But what do they do?
The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever!
  • Winner of the Benjamin Franklin Award for Young Reader: Fiction
  • Foreword Book of the Year Award 2012 Finalist
  • Great Southwest Book Festival Children’s Book Award: 1st place

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