Showing posts with label Brandon Mull. Show all posts
Showing posts with label Brandon Mull. Show all posts

May 2, 2017

Get Brandon Mull's Books for FREE

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Do you have a fantasy fiction lover at your house?
Brandon Mull is THE BEST!!!

And now you can get Dragonwatch, Fablehaven, and The Candy Shop Wars for FREE with a Bookshelf Plus Subscription


These books are AWESOME and PERFECT for the whole family!
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Dragonwatch -- Audiobook (MP3)
In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens but prisons, and they want their freedom. The dragons are no longer our allies...
In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, king of the dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power.
No one person is capable of stopping Celebrant and his dragon horde. It will take the gathering of the ancient order of Dragonwatch if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who confined the dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help.
As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge, as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with supernatural powers and breathtaking magical abilities.
How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?
Fablehaven -- eBook and Audiobook (MP3)
For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. . .
Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken, an arcane evil is unleashed, forcing Kendra and Seth to face the greatest challenge of their lives. To save her family, Fablehaven, and perhaps the world, Kendra must find the courage to do what she fears most.
The Fablehaven series has been awarded the Mormon Letters Award, the Nevada Young Readers’ Award and Tennessee’s Volunteer State Book Award, was a finalist for Lambda Literary Award, and has been nominated for the Rebecca Caudill Young Reader’s Book Award, Hawaii’s Nene Award, New Mexico’s Land of Enchantment Book Award, the Indian Paintbrush Book Award, Colorado’s Children's Book Award, Wyoming’s Soaring Eagle Book, and the Pacific Northwest Young Reader's Choice Award.
Rise of the Evening Star -- eBook and Audiobook (MP3)
At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists — a potion master, a magical relics collector, and a mystical creature trapper — to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble? Can they overcome paralyzing fear? Find out in Book 2 of this bestselling series.
The Grip of the Shadow Plague -- eBook and Audiobook (MP3)
Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long.
In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice — but is he a traitor? Inside the Quiet Box, Vanessa might have information that could lead to a cure — but can she be trusted?
Meanwhile, Kendra and members of the Knights of the Dawn must journey to a distant preserve and retrieve another hidden artifact. Will the Society of the Evening Star recover it first? Will the plague eclipse all light at Fablehaven? Find out in Fablehaven: Grip of the Shadow Plague.
Secrets of the Dragon Sanctuary -- eBook and Audiobook (MP3)
Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton's Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap — a dragon sanctuary called Wyrmroost. The mission cannot proceed without stealing a sacred object zealously guarded by the centaurs. Anybody seen Seth?
The race is on to acquire all five of the artifact keys to the great demon prison. Will the Knights of the Dawn conquer Wyrmroost? Who can stop the Sphinx? Can Vanessa be trusted to help? What artifact will be found next? Find out in Fablehaven: Secrets of the Dragon Sanctuary.
Keys to the Demon Prison -- eBook and Audiobook (MP3)
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison.
Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx's designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison
The Candy Shop Wars -- eBook
Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the . . . unusual side. Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise.
Four young friends — Nate, Summer, Trevor, and Pigeon — meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies.
In addition, the ice cream truck driver, Mr. Stott, has arrived with a few enchanted sweets of his own. But what about the mysterious man in the dark overcoat and fedora hat? Why are all these “magicians” trying to recruit Nate and his friends? Who should they trust?
The mystery deepens and the danger unfolds as the four youngsters discover that the magical strangers have all come to town in search of a legendary, hidden treasure — one that could be used for great evil if it fell into the wrong hands. The kids, now in over their heads, must try to retrieve the treasure first. And so, the war begins . . .
  • Winner of the 2009 Beehive Book Award, Children’s Literature Association of Utah
  • Winner of the Benjamin Franklin Award for Best New Voice in Children’s/Young Adult
  • Rochester Reads 2009 Junior Selection
Arcade Catastrophe -- eBook and Audiobook (MP3)
It will take more than magical candy to win this war!
Something fishy is going on at the new amusement center in Walnut Hills. The trouble seems linked to the mysterious disappearance of Mozag and John Dar, who have spent their lives policing the magical community. When Nate and his friends are asked to help investigate, they discover kids feverishly playing arcade games in an effort to win enough tickets to redeem one of four stamps: jets, tanks, submarines, and racecars.
Rumor has it that the stamps are definitely worth it. But what do they do?
The kids soon discover that the owner of Arcadeland is recruiting members for four different clubs. When each club is filled, he will begin his quest to retrieve a magical talisman of almost unimaginable power. With John Dart and Mozag sidelined, will Nate, Summer, Trevor, Pigeon, and their new friend Lindy, find a way to save the day? Find out in this sweetest adventure ever!
  • Winner of the Benjamin Franklin Award for Young Reader: Fiction
  • Foreword Book of the Year Award 2012 Finalist
  • Great Southwest Book Festival Children’s Book Award: 1st place

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Jan 4, 2017

Dragonwatch: A Fablehaven Adventure

2 comments
A review copy was provided
Available FREE with Bookshelf Plus

DRAGONWATCH: 
A FABLEHAVEN ADVENTURE
by Brandon Mull

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
What a FUN BOOK!
I love one of the opening scenes where Seth has fun with one of his "non-seeing" cousins-- to the cousins chagrin :)
Then Seth and Kendra are off to become caretakers themselves--
What great adventures and possible doom await ahead!
Can Seth and Kendra keep the world safe from dragons?
Or will the dragons be unleashed to bring unspeakable destruction?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

In the long-awaited sequel to Fablehaven, the dragons who have been kept at the dragon sanctuaries no longer consider them safe havens, but prisons and they want their freedom. The dragons are no longer our allies....

In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power.

No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help.

As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities.

See other books by Brandon Mull
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* This post contains affiliate links. I am an affiliate with Amazon.com and the Deseret Bookshelf Plus Services Affiliates Program. Both of these help me without any extra costs for you. Thank you!

Oct 5, 2015

The Caretaker's Guide to Fablehaven w/ $25 Giveaway

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A review copy was provided

THE CARETAKER'S GUIDE TO FABLEHAVEN
by Brandon Mull
illustrated by Brandon Dorman

This guidebook to the Fablehaven magical preserve is filled with everything a new Caretaker might need to know in order to survive.

There are entries detailing important information about artifacts large and small, a complete bestiary of creatures (from fairies to trolls to satyrs), a guide to identifying demons, dragons, and wizards as well as valuable insights into the other magical preserves.

Immerse yourself into the secret knowledge that has been handed down through the generations by reading the updates and notes written in the margins by the former Caretakers of Fablehaven, including Grandpa Sorenson, Kendra, and Seth.

Fully-illustrated, this unique encyclopedia has gathered the world of Fablehaven into one volume and will give you the inside scoop about other magical preserves around the world, including the most magical and powerful creatures known to ever exist--dragons.

(You can click on the pictures to make them larger)




Excerpt from Introduction
If you are in possession of this book you are assumed to be the caretaker or an apprentice caretaker of Fablehaven. 

By now you’ve been introduced to the world of mythical and magical creatures. However, there is still much to learn. 

Previous caretakers of Fablehaven thought it would be helpful to create a Caretaker’s Guide specifically for those tasked with the job of nurturing, protecting, and surviving this preserve and its inhabitants. 

Do not be fooled. Fablehaven is an unpredictable and dangerous place. However, the collective knowledge gathered within the pages of this bestiary will give you the knowledge and wisdom needed to not only survive but to thrive. 

The creatures of Fablehaven are either light or dark, not necessarily good or evil. In order to be good, one must recognize the difference between right and wrong and strive to choose the right. To be truly evil one must do the contrary. Being good or evil is a choice. This is not so with the creatures of Fablehaven. 

What they are largely governs how they act. Some are inherently builders, some are nurturers, some are playful. Some are inherently destroyers, some are deceivers, some crave power. Some love light, some love darkness. But change their nature, and without much resistance, their identities follow. Like a fairy becoming an imp, or an imp regaining her fairyhood. 

Much counsel and advice has been passed down through generations and given to the new caretakers of this preserve. Perhaps the most invaluable piece of advice that has ever been given is this: Those who are careful to cause no mischief, work no magic, and inflict no harm are protected by the foundational treaty of Fablehaven. 

This truth alone may be your strongest ally and your only defense. 

One final note. The signs leading up to the front gate were not always there. In the late eighteenth century, before the guest register that controls access to Fablehaven was created, two poachers entered the property in search of big game. Needless to say, they found it. Or it found them. Many days later, the resident caretaker found them as well. Or at least he found their bodies of petrified stone. And thus the first signs outside the gates of Fablehaven were posted. 

As caretaker you have accepted a most noble assignment. Keep your eyes open. Obey with exactness. Take risks only as the last resort and you will have a better chance at seeing another sunrise. 

Welcome to Fablehaven.

My Review
What an absolutely fascinating book!
Illustrations are FANTASTIC!
Information is SPELLBINDING!

You will read about:
* Artifact and Items
* Creatures
* Demons
* Dragons
* Locations
* and Wizards

Hand-written notes in the margins (often humorous) give you added insights from those who have been the caretakers before you-

Do not read this book right before bed--
Or better yet--maybe you should-- to be prepared for those that walk the night!

SUCH A GREAT BOOK!
Also includes clues to the sequel that will come in 2016-- DRAGONWATCH--

Blog Tour Giveaway
$25 Amazon eGift Card or Paypal Cash 
 Ends 10/28/15 

Giveaway was organized by Kathy from I Am A Reader and sponsored by the author. VOID WHERE PROHIBITED BY LAW. a Rafflecopter giveaway


About the Author
Brandon Mull, #1 New York Times bestselling author of the Fablehaven and Beyonders series, travels the country visiting schools, promoting literacy, and sharing his message that Imagination Can Take You Places.


About the Illustrator
Brandon Dorman is the illustrator of the New York Times bestseller The Wizard. His work has appeared in childrens books and on numerous covers, including the Fablehaven series and The Candy Shop War series.

Oct 3, 2012

The Candy Shop War: Arcade Catastrophe

0 comments
What a fun story!

The "gang" gets involved once again using magical candy...

This time...

Their friends have disappeared and now they need to help launch a rescue...

The plan...

Earn magical stamps by playing games at Arcadeland thus earning their way into the magical team of the opposition..

That way they can learn how to free their friends AND possible say the world!

Sep 22, 2012

Pingo and the Playground Bully

1 comments
Chad is playing with his friends... and all of the imaginary friends have joined in.

They are having wonderful adventures until the bully... and his imaginary friend... threaten to destroy all of them!

Chad, in his wisdom, simply invites the bully to join them... instead of fight them.

Love and Kindness conquer all!

And they continue to forge the wild imaginations of children...

A wonderful story for ANY age :)

Sep 21, 2012

Pingo

0 comments
You have probably heard of the Fablehaven series by Brandon Mull, but did you know he has written a couple of children's books?

Pingo tells of the importance of having a friend---even if that friend is an imaginary friend.

When Chad thinks he is too old for his imaginary friend...

Pingo, the imaginary friend, creates a lot of mischief to get back Chad's friendship...

FUN, FUN story!
 

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